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---------世界激勵大師梁凱恩-----------------------------------------------
homework1
2015年1月8日 星期四
2014年12月18日 星期四
4*4猜數字
4X4的格狀井字遊戲
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[17, 17]; //因為<17 我們需要4*4=16個數字 故為16+1=17
int[] array = new int[17];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// Instantiating all the buttons in the array
for (int i = 1; i < 17; i++)
{
array[i] = i;
}
/*
for (int j = 1; j < 10; j++)
{
buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 75, j * 58); //改變格子間距大小 讓介面美觀
buttons[i, j].Size = new Size(75, 58); //改變格子尺寸大小
buttons[i, j].Text = j.ToString();
this.Controls.Add(buttons[i, j]);
buttons[i, j].Click += new EventHandler(Button1_Click); //增加一種按鍵功能
}
}
}
private void Button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (sender == buttons[i, j])
{
MessageBox.Show("i="+i+".j="+j+" is "+buttons[i,j].Text);
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
int d1, tmp, k;
Random irand = new Random();
d1 = irand.Next(1, 10);
label1.Text = d1.ToString();
for (int j = 1; j < 17; j++)
{
k = 16 - j + 1;
tmp = array[d1];
array[d1] = array[k];
array[k] = tmp;
}
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
//buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 75, j * 58);
buttons[i, j].Text = array[i*4+j+1].ToString();
this.Controls.Add(buttons[i, j]);
}
}
//buttons[1, 1].Text = array[1].ToString();
/*
for (int j = 1; j < 10; j++)
{
// buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
label2.Text = array[d1].ToString();
}
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[17, 17]; //因為<17 我們需要4*4=16個數字 故為16+1=17
int[] array = new int[17];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// Instantiating all the buttons in the array
for (int i = 1; i < 17; i++)
{
array[i] = i;
}
/*
for (int j = 1; j < 10; j++)
{
buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 75, j * 58); //改變格子間距大小 讓介面美觀
buttons[i, j].Size = new Size(75, 58); //改變格子尺寸大小
buttons[i, j].Text = j.ToString();
this.Controls.Add(buttons[i, j]);
buttons[i, j].Click += new EventHandler(Button1_Click); //增加一種按鍵功能
}
}
}
private void Button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (sender == buttons[i, j])
{
MessageBox.Show("i="+i+".j="+j+" is "+buttons[i,j].Text);
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
int d1, tmp, k;
Random irand = new Random();
d1 = irand.Next(1, 10);
label1.Text = d1.ToString();
for (int j = 1; j < 17; j++)
{
k = 16 - j + 1;
tmp = array[d1];
array[d1] = array[k];
array[k] = tmp;
}
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
//buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 75, j * 58);
buttons[i, j].Text = array[i*4+j+1].ToString();
this.Controls.Add(buttons[i, j]);
}
}
//buttons[1, 1].Text = array[1].ToString();
/*
for (int j = 1; j < 10; j++)
{
// buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
label2.Text = array[d1].ToString();
}
}
}
Guess the number
3X3格子猜數字
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[10, 10];
int[] array = new int[10];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// Instantiating all the buttons in the array
for (int i = 1; i < 10; i++)
{
array[i] = i;
}
/*
for (int j = 1; j < 10; j++)
{
buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
buttons[i, j].Text = j.ToString();
this.Controls.Add(buttons[i, j]);
buttons[i, j].Click += new EventHandler(Button1_Click);
}
}
}
private void Button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (sender == buttons[i, j])
{
MessageBox.Show("i="+i+".j="+j+" is "+buttons[i,j].Text);
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
int d1, tmp, k;
Random irand = new Random();
d1 = irand.Next(1, 10);
label1.Text = d1.ToString();
for (int j = 1; j < 10; j++)
{
k = 9 - j + 1;
tmp = array[d1];
array[d1] = array[k];
array[k] = tmp;
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
//buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
buttons[i, j].Text = array[i*3+j+1].ToString();
this.Controls.Add(buttons[i, j]);
}
}
//buttons[1, 1].Text = array[1].ToString();
/*
for (int j = 1; j < 10; j++)
{
// buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
label2.Text = array[d1].ToString();
}
}
}
========================================================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[10, 10];
int[] array = new int[10];
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// Instantiating all the buttons in the array
for (int i = 1; i < 10; i++)
{
array[i] = i;
}
/*
for (int j = 1; j < 10; j++)
{
buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
buttons[i, j].Text = j.ToString();
this.Controls.Add(buttons[i, j]);
buttons[i, j].Click += new EventHandler(Button1_Click);
}
}
}
private void Button1_Click(object sender, EventArgs e)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (sender == buttons[i, j])
{
MessageBox.Show("i="+i+".j="+j+" is "+buttons[i,j].Text);
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
int d1, tmp, k;
Random irand = new Random();
d1 = irand.Next(1, 10);
label1.Text = d1.ToString();
for (int j = 1; j < 10; j++)
{
k = 9 - j + 1;
tmp = array[d1];
array[d1] = array[k];
array[k] = tmp;
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
//buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
buttons[i, j].Text = array[i*3+j+1].ToString();
this.Controls.Add(buttons[i, j]);
}
}
//buttons[1, 1].Text = array[1].ToString();
/*
for (int j = 1; j < 10; j++)
{
// buttons[1, j] = new Button();
buttons[1, j].Location = new Point(50 * j, 50);
buttons[1, j].Text = array[j].ToString();
this.Controls.Add(buttons[1, j]);
}
*/
label2.Text = array[d1].ToString();
}
}
}
========================================================================
2014年12月4日 星期四
亂數陣列
形成亂數陣列
是華榮道類型遊戲的基礎
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[4, 4];
Random a = new Random();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
int x;
int width, height;
int[] myarray = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
Random ranObj = new Random();
LinkedList<int> itemList = new LinkedList<int>();
// Instantiating all the buttons in the array
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
width = this.Size.Width;
height = this.Size.Height;
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
x = myarray[j * 4 + i] = ranObj.Next(15);
itemList.AddLast(j * 4 + i);
Console.WriteLine("myarray[" + j * 4 + i + "] = " + myarray[j * 4 + i]);
width = 50;
height = 50;
buttons[i, j].Size = new Size(width, height);
buttons[i, j].Text = x.ToString();
this.Controls.Add(buttons[i, j]);
}
}
}
private void button1_Click(object sender, EventArgs e)
{
}
}
}
是華榮道類型遊戲的基礎
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
Button[,] buttons = new Button[4, 4];
Random a = new Random();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
int x;
int width, height;
int[] myarray = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
Random ranObj = new Random();
LinkedList<int> itemList = new LinkedList<int>();
// Instantiating all the buttons in the array
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
width = this.Size.Width;
height = this.Size.Height;
buttons[i, j] = new Button();
buttons[i, j].Location = new Point(i * 50, j * 50);
x = myarray[j * 4 + i] = ranObj.Next(15);
itemList.AddLast(j * 4 + i);
Console.WriteLine("myarray[" + j * 4 + i + "] = " + myarray[j * 4 + i]);
width = 50;
height = 50;
buttons[i, j].Size = new Size(width, height);
buttons[i, j].Text = x.ToString();
this.Controls.Add(buttons[i, j]);
}
}
}
private void button1_Click(object sender, EventArgs e)
{
}
}
}
紅綠燈--------------2014/9/26
利用餘數來決定BUTTON顏色
結此達到紅綠燈效果
public partial class Form1 : Form
{
int c;
int r;
public Form1()
{
InitializeComponent();
c = 0;
}
private void button3_Click(object sender, EventArgs e)
{
c = c + 1;
r = c % 2;
label1.Text = "r=" + r;
if (r == 0)
{
button1.Location = new Point(50, 50);
button2.BackColor = Color.Black;
}
else
{
button1.Location = new Point(0, 0);
button2.BackColor = Color.Yellow;
}
}
private void button2_Click(object sender, EventArgs e)
{
c = c + 1;
r = c % 3;
label1.Text = "r=" + r;
if (r == 0)
{
button1.BackColor = Color.Yellow;
button2.BackColor = Color.Black;
button3.BackColor = Color.Black;
}
else
if (r == 1)
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Red;
button3.BackColor = Color.Black;
}
else
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Black;
button3.BackColor = Color.Green;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
c = c + 1;
r = c % 3;
label1.Text = "r=" + r;
if (r == 0)
{
button1.BackColor = Color.Yellow;
button2.BackColor = Color.Black;
button3.BackColor = Color.Black;
}
else
if (r == 1)
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Red;
button3.BackColor = Color.Black;
}
else
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Black;
button3.BackColor = Color.Green;
}
}
}
}
結此達到紅綠燈效果
public partial class Form1 : Form
{
int c;
int r;
public Form1()
{
InitializeComponent();
c = 0;
}
private void button3_Click(object sender, EventArgs e)
{
c = c + 1;
r = c % 2;
label1.Text = "r=" + r;
if (r == 0)
{
button1.Location = new Point(50, 50);
button2.BackColor = Color.Black;
}
else
{
button1.Location = new Point(0, 0);
button2.BackColor = Color.Yellow;
}
}
private void button2_Click(object sender, EventArgs e)
{
c = c + 1;
r = c % 3;
label1.Text = "r=" + r;
if (r == 0)
{
button1.BackColor = Color.Yellow;
button2.BackColor = Color.Black;
button3.BackColor = Color.Black;
}
else
if (r == 1)
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Red;
button3.BackColor = Color.Black;
}
else
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Black;
button3.BackColor = Color.Green;
}
}
private void timer1_Tick(object sender, EventArgs e)
{
c = c + 1;
r = c % 3;
label1.Text = "r=" + r;
if (r == 0)
{
button1.BackColor = Color.Yellow;
button2.BackColor = Color.Black;
button3.BackColor = Color.Black;
}
else
if (r == 1)
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Red;
button3.BackColor = Color.Black;
}
else
{
button1.BackColor = Color.Black;
button2.BackColor = Color.Black;
button3.BackColor = Color.Green;
}
}
}
}
擲骰子大富翁----------------2014/10/17
目前最夯的手機遊戲-旅遊大亨
就是這個的延伸系統 放入一些道具卡、特殊地標
就能有類似效果
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
int d1, d2;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7); //隨機從1~6中選取一數 就可以有擲骰子功能
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
for (int i = 1; i <= d1 + d2; i++)
{
Thread.Sleep(1000); //Delay 1秒
Application.DoEvents();
button3.Left = 10 * i; //此為設定物件移動速度
}
}
private void button2_Click(object sender, EventArgs e)
{
int d1, d2;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
for (int i = 1; i <= (d1 + d2); i++)
{
button4.Left = 10 * i;
Thread.Sleep(1000); //Delay 1秒
Application.DoEvents();
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button3_Click(object sender, EventArgs e)
{
}
}
}
就是這個的延伸系統 放入一些道具卡、特殊地標
就能有類似效果
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
int d1, d2;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7); //隨機從1~6中選取一數 就可以有擲骰子功能
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
for (int i = 1; i <= d1 + d2; i++)
{
Thread.Sleep(1000); //Delay 1秒
Application.DoEvents();
button3.Left = 10 * i; //此為設定物件移動速度
}
}
private void button2_Click(object sender, EventArgs e)
{
int d1, d2;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
for (int i = 1; i <= (d1 + d2); i++)
{
button4.Left = 10 * i;
Thread.Sleep(1000); //Delay 1秒
Application.DoEvents();
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button3_Click(object sender, EventArgs e)
{
}
}
}
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